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• Unless indicated otherwise, all software and documentation is ©1987 Electronic Arts. All rights reserved.
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN
THIS MANUAL AT ANY TIME AND WITHOUT NOTICE.
THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, ARE COPYRIGHTED. ALL RIGHTS ARE
RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRO-
DUCED, TRANSLATED. OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM
WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, PO BOX 7578, SAN MATEO, CALIFOR-
ELECTRONIC ARTS MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL,
ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS MANUAL IS
PROVIDED "AS IS." ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE
SOFTWARE AND THE MEDIA FOR THE SOFTWARE. PLEASE SEE THE ELECTRONIC ARTS LIMITED
WARRANTY ENCLOSED WITH THIS PRODUCT.
SOFTWARE © 1988 WILL HARVEY.
ALL RIGHTS RESERVED.
MANUAL BY Z. J. YEE
© 1988 ELECTRONIC ARTS. ALL RIGHTS RESERVED.
Loading *a n y G ]f
Welcome to Zany Golf, home of the un-
conventional putt. To load the game, put
the game disk in your boot drive and turn
on your computer. At the introduction
screen, press a number from 1 to 4 (de-
pending on the number of players) and
you'll start the game.
If you don't want sound, press <controL>-S.
You can pause the game at any time by
Pf vl e njl n g the CouPSe
If The Preview screen is the first thing you'll see
at each hole. It shows the layout for the entire
hole. This screen also lists any tips, special instructions, and bonus information.
To leave this screen and tee off, click your mouse button. You can return to a
hole's Preview screen any time by pressing H or ?; press any key to resume the
Once you get on the course, your view isn't limited to what's on the screen. Move
your mouse to the edge of the screen and another section of the course will scroll
Patting the Ball
The mouse is your putter. Spot the cursor on top of the ball, press and hold the
mouse button until you see an "X" beneath the cursor, and move the mouse in
any direction. You'll see a dotted white line that indicates the distance and angle
of your putt. The farther you pull the mouse back, the harder your putt. (There's
a limit to how far back i t will go, so don't expect to whack the ball off the course!)
Let go of the mouse button to putt.
If you don't like the starting point for your ball, move your cursor to any of the
other starting points and click the mouse button to respot your ball.
If your ball is hidden behind an obstacle, press the space bar and the computer
will spot the cursor on the ball for you.
If you change your mind about putting, put the cursor back on the ball. When
you see an "X" beneath the cursor, you can safely release the mouse button
Your goal is to complete all nine holes in par or better. If you do, you'll get a
special reward. Par is the maximum number of strokes it should take for you to
get the ball into the hole. You'll find the par value for each hole on the top left
corner of the screen. You can still successfully complete all nine holes without
getting par or better, but you won't get the special reward...
The box (or boxes if there's more than one player) in the top right corner of the
screen shows how many strokes you have left. After you get the ball in the hole,
any strokes remaining are carried over to the next hole. The total strokes you get
for a hole comes from adding up two things:
the par value for that hole and any strokes
left over from the previous hole. The
only exception is the first hole, where
you start out with 5 strokes.
Lef s say you complete the first
hole in two strokes, giving you
three extra strokes. The sec-
ond hole is a par 3; add this
value to the extra strokes
and you'll get a total of six strokes for
the second hole. Any strokes left over
from the second hole will carry over to the
third hole, and from the third hole to the
fourth hole, and so on.
If you don't run out of strokes before get-
ting the ball into the hole, you get to ad-
vance to the next hole. If you do run
out, youH go to the score card where
you can start the game over again.
To call up the score card anytime, press S;
press any key to return to the game.
Getting BonuS GtrokeS
The Preview screen lists any bonus opportuni-
ties for the hole. In addition to a hole's regular bonus opportunity (if it has one),
there are two types that can appear at any hole: hitting the fairy with your golf
ball or completing the hole while the timer bonus is running. You can get up to
four free balls with the timer bonus — it all depends on how fast you putt. You'll
see a clock and four balls on the top left corner of your screen. As time ticks by,
one ball will disappear. If you finish the hole while four balls are still on the
screen, you'll get four free balls; if you finish while three balls are on the screen,
you'll get three free balls; and so on.